Northgard: Uncharted Lands

Pete: All right, you know what time it is. I’ve been waiting for most of 2022 for this: It’s time to unbox Northgard: Uncharted Lands (2022) designed by Adrian Dinu and published by Studio H!

Rick: Stop, stop, stop.

Pete: Dude, what the heck? I’m right in the middle of a flow.

Rick: Exactly. What the heck? Are we really going to unbox another crowdfunded, video-game-to-board-game port that is clearly just meant to capitalize on an existing IP?

Pete: Well…

Rick: What about originality? What about risk-taking? What about thinking outside of the box?

Pete: Actually, it’s pretty well thought out. They’ve actually designed the base game to be able to store all of the expansions inside the box. Isn’t that what we want?

Rick: Brrrroooooo…

Pete: Okay, what exactly is your problem? Do you not like 4X games?

Rick: No, I like those.

Pete: Do you not like cool, colorful models?

Rick: Cool, colorful models are good.

Pete: Do you not like dice, decks of cards, smart mechanics, and modularity?

Rick: Good, good, good, and typically good.

Pete: So what’s your problem?

Rick: Well—

Pete: I get it. You stepped up on your soapbox, it was slippery, you fell backwards, and it got lodged up somewhere where—

Rick: Okay, this is a family show. Don’t finish that.

Pete: Great! Thanks! Now I can get back to my flow…it’s gone. So. I. Er. Come watch Pete (me) unbox Northgard. It’s full of, uh, colorful plastic stuff.

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